Thursday, 2 December 2010

SWOT Analysis

Strengths:

In this module I have found one of my most notable strengths is the attention to detail when animating a biped. Here I have been able to animate a realistic looking run sequence from a kneeling down position which I am extremely proud of.

I have also found that my 'architectual' observation skills has definetly aided me when creating the festival leisure park scene. I find modelling buildings to be challenging, yet fun and straightforward which is a major attraction in terms of choosing something to model in 3ds max

Weaknesses:

One of the biggest weaknesses that have shown up in this module is my inexperience using the reactor feature in 3ds max. I was unfortunetly not able to create a working bowling pin knock down animation when attempting to use reactor.

I feel this may appear again in the future so I will need to improve my skills using reactor to prevent any dead ends when creating an animation.

Opportunites:

Last year I touched on Bipeds and lighting techniques briefly, along with the use of cameras. These have played a major part in the animating side of 3DS Max and have proven to be some of the most useful tools to be used.

I have been able to try a new method of skinning a biped called 'physique' which I have to be a much more effective way to skin a biped personally. Using this method has saved a great deal of time and effort before the animation process and will definetly continue to use this feature in future for my animation projects.

Finally, having the chance to use a Bipeds properly has given me an opportunity to understand realistic movement with human skeletons. I have been able to create a more realistic looking run from kneeling sequence without having to refer to animation sequences! This was done through personal experimentation and careful observation with help from other members of the team.

Threats:

My biggest threat currently is my inexperience with the reactor feature in 3ds max. I will need to research and practice using this feature to understand how it works and what it can be used for properly.

Wednesday, 1 December 2010

Cameras

Festival Leisure Park
In this Scene I have used a free camera which follows a spline via a path constraint. This animated sequence occurs over a period of 300 frames.

Paintball Scene 1
In this Scene I have used a target camera which is static during the animation that occurs over 330 frames.

Paintball Scene 2
In this Scene I have used a target camera which follows a spline via a path constraint. This animated sequence occurs over a period of 200 frames.