I first created a suitable path using the line tool, adding vertices where necessary create a smooth curve. Following this I added a free-camera to the scene. To make the camera follow the defined path, this can be done by adding a 'path constraint' to the position setting under the motion panel.
I then altered the timing settings of the keyframes to ensure a suitable speed was applied to the camera when following the path. Here I have used 300 frames with an fps setting of around 10-15.
HOT TIP - It's extremely important at this stage to test your animation over and over again to ensure you have made the desired effect.
The camera will follow the path into and through the entrance to hollywood bowl where the bowling would roll up the alley to score a strike.
In order to animate the ball rolling, I created several keyframes from frames 201-300 which displayed the ball at different locations up the alley. I also rotated the ball 100 degrees at each keyframe to simulate a rolling movement.
At this point I wanted the ball to hit the pins and hopefully score a strike, which would require the use of the Reactor feature in 3ds max.
By using a tutorial I defined the collision objects and walls which would be affected by this event. Unfortunetly when testing the animation the ball simply passed through the pins instead of knocking them over!
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