Sunday, 7 November 2010

Modelling a Paintball Player part2. continued

Continuing on with the modelling, I then began to refine and alter the shape and dimensions of the feet..




The next stage was to start modelling the neck, followed by rhe head when the neck structure is complete. Firstly, I created a base by using the Inset tool to add an inner section to the middle polygons as the screen shot shows..

This allows me to extrude the polygons upwards to continue modelling the neck. At this stage the structure of the head is extremely simple and low-poly orientated, however this will be more detailed at a later stage.
















The final stage of modelling the structure of the paintball player is to give him clothes - which will be modelled from the existing polygons..

The images above show what sections of the polygons were used to create clothing such as a t-shirt and shorts. I then applied a turbosmooth modifier to keep an eye on the results which i feel has come out very well so far..

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