Monday, 29 November 2010

Animating paintball part3.

The next part of my paintball scene features target shooting. Here I have designed a new environment where my character is positioned taking a firing stance behind some crates, during the animation he aims and shoots at two target boards which are basically planes with a material added to them.



The camera will be positioned behind the character moving in a horizontal direction to the right, this allows us to see whats going on in the scene and clearly see the motion of the character taking aim, shooting and moving to the next target.



The shooting sequence was done by moving the gun and hands upwards on the second keyframe and down again to its original position on the third. This was repeated a few times to simuklate multiple shots.

To change targets the biped is simply rotated and the shooting process is repeated here with some minor alterations to reduce and visual errors.

The target boards also 'fall-down' after being shot, which was done by simply rotating the the boards 90 degrees downwards so it is hidden behind world objects such as the crates or the floor plan.

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