Friday, 12 November 2010

Modelling a Paintball Player part6.

Now comes the tricky part - attaching the gun to the player by positioning it in his hand in a realistic fashion.



The main issue here is 'Scale', which is extremely important when attempting to produce an effective looking gun which suits the character model well. This wasn't a first time lucky event and consistent alterations needed to be made during the process of wrapping the fingers round the handle.



Regardless of how tricky this task was to complete I am extremely pleased with the end result - the way i have designed the model has certainly played a significant role in the ability to allow the character to hold the gun correctly..





At this stage - my models are complete and I can now begin modelling the environment around my scene. I thought about what objects are usually found in a paintball field, such as boxes, tyres, earth-mounds etc. I decided that crates (boxes) would be an effective approach to modelling an environment..



The crate was made by drawing a cobe and converting it to an editable poly..



Each face was then selected individually and the inset tool used to cut the inner section back leaving a border-frame style behind.



I continued to create the environment, drawing a large plane tile for the ground and additional planes which could be later used for background detail.

HOT TIP - Freezing any object you dont need to use while doing tasks like this prevents you from accidently selecting them and making a mistake!

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