Animating the biped can either be a tedious or fairly easy task, depending on what type of animation you are aiming to achieve. In this scene I will be animating my character to run from a kneeling down position towards / past the camera view.
First the character is postitioned kneeling down - this is done by moving the joints into position and lowering the overall height of the character. To stop the character falling through the floor, I added a planted key to the feet and selected the floor plane as the base. By doing this the biped will not pass through the floor and will instead bend his legs.
Using the built-in run sequence under the motion panel was not able to produce the run sequence I desired so I had to manually animate the biped, one position at a time to create a suitable run from kneeling animation. unfortunetly this took a good amount of time regardless of the end result.
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